SLUGMAZE is a puzzle‑shooter where you get one slug to clear a level of outlaws and obstacles. No second magazine--no spray and pray. Plan the angle, pull the trigger, and ride the consequences—ricochets, explosions, and clean pierces through every target the slug meets.

Levels are small arenas built around geometry. Wood and stone turn spaces into chalkboards for angles. Enemies don't sponge hits--one true line puts them down. Clear the map, step through the saloon doors, and face the next proof in steel and angles.

Made for Pirate Jam 17, with the theme, "Only One".

Published 21 hours ago
StatusIn development
PlatformsHTML5
AuthorTeam Strand
GenrePuzzle
Made withUnity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller

Comments

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Fullscreen doesn't work for someone reason, scaling in controls goes off the screen (you have to actively try to break itch's default fullscreen), if you lose your bullet it doesn't get reset at a new level? eg if someone shot it in the tutorial it's just gone. Should really reset between levels

Expected some arbitrary audio, no matter how basic, feels wrong to be silent
Was almost thinking it'd be like trickshots in minigolf and thought that'd be an interesting idea, but even if it could be one day, it needs to go back in the oven for now

Thanks for the feedback. The game isn't done yet, just published early for playtesting purposes. Fullscreen and bullet reset are fixed and music is coming soon, along with real levels :)

Appreciate any other thoughts you have!